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Level 62 skill: Ancient Knowledge of Cures

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It looks like the LM level 62 skill is called Ancient Knowledge of Cures and it's a Leech-craft/Tend the Sick Combo. That is, it cures up to three Diseases and Wounds off of a single target and applies both resistances. The tooltip for Proof Against All Ills does not indicate if it makes this skill usable in combat (untraited it is not) and I am not 62 to test.
Madj, if you can find out anything about new Hunter skills, LMK.

Thanks,
Fil
Hunter:
(PDSW) Potentially Disastrous Swift Bow: The hunter attempts to add a fourth attack to the swift bow shot. However, since handling three arrows in quick succession is already very demanding, the complexity of adding a fourth can have dire consequences for the hunter. There is a 75% chance per skill execution that the hunter will poke the fourth arrow through his/her own neck while attempting to pull it out of the quiver and defeat him/herself in the event.


JK! :OP There are NO hunter skills at this time.
Raids & Instances
New Medallion Barter System for Instances!
All level 58 and above bosses in major instances drop medallions.
There are 3 medallions in the game: Medallion of Moria, Medallion of Lothlórien, Medallion of Dol Guldur.
Medallions can be traded in for Radiance armor sets.
Medallions can also be traded in for Legendary Item improvements.
New Challenge quests will bestow as you enter the instances that have Challenge modes.
New Challenge quests can be completed once per day and will give players three medallions for completion.
All old radiance barter tokens can be traded in for the new medallions!
Halls of Crafting
Some doors were resetting every 30 mins. This no longer happens.
Dark Delvings
Gurvand's adds spawn slower now, which should make this fight a bit more doable.
Vile Maw
Tentacles can no longer be pulled into a corner to rot at the beginning of stage 3.
Vile Maw now drops 2 of the same token. This token can be used to trade for either helm or shoulders - your choice!
Forgotten Treasury
The two troll bosses now come from behind you as you try to escape. This is to avoid reset issues and confusing reset mechanics. Hope it helps!
Barad Gularan
"Forvengwath" and "Castellan Wisdán" are now immune to basic crowd control effects.
General
The nine different Legendary Item Instances now provide Fused Relics as an additional selectable reward. This was done in order to provide an option for those players who already have the Legendary Item Titles they want.
Halls of Crafting, Hall of Mirrors, and Waterworks now drop their housing trophies properly (this does not mean that they drop every time!).


Skills and Classes

General
All Incoming Healing bonuses from items have been converted into a ratings system. Incoming Healing bonuses and penalties from skills and traits have been left as percentages.
Variance issues for class skills that enabled skills to deal as little as 1 point of damage have been addressed. The magnitude of the changes for each of the classes, varies per classes, but in all cases they're now a more predictable result.
Guardians, Wardens and Captains may purchase a passive characteristic at level 20 that reduces their chance to suffer critical hits. Champions in Glory or Ardour stance gain a similar bonus.
The movement speed decreasing effects of falling damage will suppress the sprint/charge skills of Champions, Reavers and Wargs.
Fixed a bug that was allowing the corruption removal effect on the Guardian's "Improved Sting" skill to continuously overwrite itself on subsequent attacks and preventing it from actually removing a corruption after 10 seconds. Now you will be prevented from applying a new corruption removal effect until the previous one has expired.
Timeless Echoes of Battle now does the appropriate damage.
Immediate skills can now interrupt skill inductions/warm-ups and channeling so they will play as soon as possible instead of queuing up behind the executing skill. Non-immediate skills will queue up behind the executing skill normally.
Champion
The second attack in the dual wield version of Champion's Relentless Strike will now gain the benefits from the various Strikes Class traits.
Ardour will now stack normally with Sudden Defence instead of being suppressed.
Controlled Burn will now transform the Flurry skill to Ardent Flurry and the Exchange of Blows skill to Glorious Exchange in addition to applying these buffs when initially activated.
Cleaned up the tooltips for all versions of the Exchange of Blows skill.
The tooltip for the Champion's Skill "Hamstring" will now always display the correct value. Thanks for the bug, Ariaraen!
Guardian
Guardians may no longer equip shields while in Overpower stance. Overpower may not be activated while a shield is equipped and will turn off if a shield is equipped while in Overpower stance.
Guardians will be able to purchase an improved version of Charge, called Brutal Charge, from the Guardian trainer at level 62.
Guardian's Blocking Force trait will now reduce the cooldown of Force Opening as well as giving a Block event on a critical hit.
With the change to Overpower to disallow the use of shields, existing Legendary weapons with Overpower dependent legacies have become less useful. Guardian trainers throughout Middle-earth have acquired powerful scrolls that will allow Guardians to replace these Overpower dependent legacies with new legacies.
Overpower Cost is exchanged for Vexing Blow Damage.
Overpower Evade Chance becomes Bash Damage.
Stagger Attack Duration becomes Vitality.
Stagger Movement Speed Debuff becomes Might
Hunter
The tooltip for the Hunter's Skills "Quick Shot", "Low Cut", and "Barbed Arrow" will now display the target movement speed debuff much more cleanly: "-X% Target Run Speed".
Barbed Arrow has been buffed and will now be influenced by the bow's DPS.
Minstrel
The healing penalty from Minstrel's Warspeech will now continue for 10 seconds after Warspeech is toggled off.
Minstrels will be able to purchase an improved version of Song of Restoration, called Chorus of Restoration, from the Minstrel trainer at level 62.
The debuff applied by the Minstel Skill "Call of Orom" has been renamed to match the skill name. Thanks for the bug, Gosri!
Captain
Corrected Captain Hands of Healing Legendary trait tooltip to correctly identify Valiant Strike as the skill with the reduced cooldown.
Description for the Captain's trait 'Composure' has been re-worded to reflect the way it currently functions, as only the cooldowns on your on-defeat Cries are reset.
The Captain's Improved Kick Skill has been corrected to be at the correct 10% chance.
Burglar
Dagger Training has been changed to be more like the Racial Weapon Bonuses. This enables it to integrate more smoothly with the Weapon Speed Modifier changes.
Corrected the bug with the new Dagger passive. It should be 2% bonus, not 20%. (That's crazy!)
Lore-master
Lore-masters will be able to purchase an improved version of Leechcraft, called Ancient Knowledge of Cures, from the Lore-master trainer at level 62.
The bonuses provided by the Lore-master Traits "Master of Beasts" and "The Wild and Ward" will now stack properly with one another. Thanks for the bug, Johnnie!
The Lore-master Trait "The Secret of Tar" now displays by how much it reduces the Induction Time of the skill "Sticky Gourd".
Lore-master Vitality to Morale has been corrected back to the proper 3:1 ratio.
Rune-keeper
Corrected issue causing Rune-keeper Runestone Tier 5 Legacies to disappear when upgraded.
Crafted Second and Third Age Rune-keeper Satchels will now be visible when equipped.
Rune-keepers will be able to purchase an improved version of Do Not Fall This Day, called Shall Not Fall This Day, from the Rune-keeper trainer at level 62.
Damage while Our Fates Entwined is active will no longer interrupt Rousing Words.
The tooltip for the traited version of Epic Conclusion was erroniously claiming it's damage was increased by 75% by Harsh Debate and/or Thunderous Words. The tooltip now properly says damage is increased by 50%.
Warden
The Warden Gambit Conviction will no longer break Fellowship members out of stealth.
The Warden's preferred weapon trait damage bonus has been reduced to +2% for spears, swords and clubs. The bonuses to inherent proc's of each weapon are unchanged.
The damage bonus from Grand Master Weapons training has been extended to a general melee damage bonus, no longer tied to weapon type.The bonuses to inherent proc's of each weapon are unchanged.
Wardens will no longer get Guardian Block and Parry events while using Shield Spikes.
The Warden Legacy that affects induction times for Ambush and Careful Step will now properly reduce induction times at high ranks.
Warden Gambits will no longer interupt the animations of the last icon building skill.
All Warden Gambits are no longer Immediate.
The Warden deed "Sharp Blade, Sharp Wit" has been renamed along with its associated trait to "A Keen Response."
The Warden Boot has been adjusted to a lower tier of DPS to match its skill cooldown.
Quote by Madjid
Hunter:
(PDSW) Potentially Disastrous Swift Bow: The hunter attempts to add a fourth attack to the swift bow shot. However, since handling three arrows in quick succession is already very demanding, the complexity of adding a fourth can have dire consequences for the hunter. There is a 75% chance per skill execution that the hunter will poke the fourth arrow through his/her own neck while attempting to pull it out of the quiver and defeat him/herself in the event.



That shit was funny.....
You're right Canna, that was very funny. What isnt funny is that there are no new hunter skills. That's crap.


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